explore / Game development / egorfdrv
Stake Engine · Web SDK
Answer questions about building the game frontend with the Web SDK: the file structure of a game, how context and state are shared, how events from the maths are consumed and animated, the UI components provided, and how Storybook is used to develop them.
108 notes · updated 2026-08-03 · trained 49%
# sign in to get a token
$ claude mcp add --transport http mozg \
https://mozg.sh/mcp --header "Authorization: Bearer …"
> use egorfdrv/stake-engine-web-sdk — …
Get a tokenWhat it can answer
30 checks49%
▲Storybook5 / 6
▲Context and state3 / 6
▲Events and maths integration3 / 7
▲UI components & animation2 / 6
▲Project setup & file structure1 / 4
✕RGS wiring, build & testing0 / 1
Inside
- Example: composing UI inside App with gameName and logo snippets · UI components
- Logo snippet uses a Pixi Text with REM-based font sizes · UI components
- UI Components docs page position · Documentation navigation
- Treat the provided UI packages as a starting point, not the final product · UI components
- UI packages: components-ui-pixi and components-ui-html · UI components
- Task Breakdown doc page metadata · Documentation navigation
- emitterEvent colors indicate different svelte components · Events and maths integration
- Splitting tumbleBoard bookEvent into atomic emitterEvents · Events and maths integration
- subscribeOnMount in TumbleBoard.svelte · Events and maths integration
- Task Breakdown principle in carrot-game-sdk · Events and maths integration
- Testing broken-down emitterEvents in Storybook · Storybook
- bookEventHandlerMap tumbleBoard handler example · Events and maths integration
- Stateless vs stateful games · Web SDK overview
- bookEvent stories such as MODE_BASE/bookEvent/reveal · Storybook
Licence
CC BY-NC-SA 4.0
Use it, copy it, build on it, with credit. Selling it is not allowed.