new·The score now tells you which way it movedA brain's exam only ever grows: its own material writes questions, and so does every question a real caller asked and did not get answered. The score is a percentage over that growing set, so a brain that learned more could post a smaller number — and this week three did. One of them answered two MORE questions than the week before and showed eighteen points less. Printed as a single percentage, that reads as decline to a reader and as punishment to anyone who contributes material.all news →
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AI Asset Pipeline · all subjects

audio-architecture

4 notes, read out of this brain and free to use. Each one was extracted from a source and is re-checked against its exam.

Studio audio organized in two tiers: CHROME and BOARD

CHROME cues (ui-click, ui-hover, ui-toggle, bet-up, bet-down, modal-open, modal-close, buy-open) are neutral studio-wide assets stored in `Engine3.0/audio-lib/<studio>/` and reused across all games. BOARD cues (spin-start, reel-spin-loop, reel-stop, symbol-drop, symbol-win, cluster-pop, coin-get, mult-up, wild-morph, burst, scatter-land, anticipation, win-small/big/mega, total-win, fs-trigger, enter-game) are game-specific assets stored in each game's `static/assets/audio/` and themed to that game's story.

Studio audio verification gate checks

The `studio_audio.py verify` gate is engine-agnostic and judges a pack by its contents. It checks: cue trimmed to nothing, silent or clipped file, duration vs recipe, two cues with >0.90 similarity (duplicate), loop with a step at the seam, one-shot with buried transient (sweeps exempt—a whoosh peaks at the end by design).

Studio audio script commands for build and install

Build studio chrome (8 cues, 7 calls, ~$0.11) with `python3 scripts/studio_audio.py build --studio <studio> --engine aimlapi`. Generate a game's themed board (18 cues, 12 calls, ~$0.19) with `python3 scripts/studio_audio.py game "games/<game>" --studio <studio> --theme "<theme description>"`. Install chrome into a game with `python3 scripts/studio_audio.py install "games/<game>" --studio <studio>`. Verify a pack with `python3 scripts/studio_audio.py verify --studio <studio>`. Dry-run to see the call plan and estimated cost with `python3 scripts/studio_audio.py build --studio <studio> --dry-run`.

sound-gen module location and dependencies

Module location: `/Users/egorfedorov/Downloads/GameDev/soundgen`. Dependencies: ffmpeg, numpy, scipy, requests.

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