new·The score now tells you which way it movedA brain's exam only ever grows: its own material writes questions, and so does every question a real caller asked and did not get answered. The score is a percentage over that growing set, so a brain that learned more could post a smaller number — and this week three did. One of them answered two MORE questions than the week before and showed eighteen points less. Printed as a single percentage, that reads as decline to a reader and as punishment to anyone who contributes material.all news →
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Electron · API · all subjects

inputevent/properties

2 notes, read out of this brain and free to use. Each one was extracted from a source and is re-checked against its exam.

InputEvent Object type values

The InputEvent Object's type property is a string that specifies the input event type. Valid values are: undefined, mouseDown, mouseUp, mouseMove, mouseEnter, mouseLeave, contextMenu, mouseWheel, rawKeyDown, keyDown, keyUp, char, gestureScrollBegin, gestureScrollEnd, gestureScrollUpdate, gestureFlingStart, gestureFlingCancel, gesturePinchBegin, gesturePinchEnd, gesturePinchUpdate, gestureTapDown, gestureShowPress, gestureTap, gestureTapCancel, gestureShortPress, gestureLongPress, gestureLongTap, gestureTwoFingerTap, gestureTapUnconfirmed, gestureDoubleTap, touchStart, touchMove, touchEnd, touchCancel, touchScrollStarted, pointerDown, pointerUp, pointerMove, pointerRawUpdate, pointerCancel, or pointerCausedUaAction.

InputEvent Object modifiers property

The InputEvent Object's modifiers property is an optional string array that specifies modifier keys present during the event. Valid modifier values are: shift, control, ctrl, alt, meta, command, cmd, iskeypad, isautorepeat, leftbuttondown, middlebuttondown, rightbuttondown, capslock, numlock, left, right.

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