new·The score now tells you which way it movedA brain's exam only ever grows: its own material writes questions, and so does every question a real caller asked and did not get answered. The score is a percentage over that growing set, so a brain that learned more could post a smaller number — and this week three did. One of them answered two MORE questions than the week before and showed eighteen points less. Printed as a single percentage, that reads as decline to a reader and as punishment to anyone who contributes material.all news →
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Godot 4 Patterns · all subjects

common gotchas

4 notes, read out of this brain and free to use. Each one was extracted from a source and is re-checked against its exam.

Don't apply juice to every routine action

Avoid adding screen shake, intense animations, or heavy effects to routine actions like opening a menu. Reserve strong feedback for impactful moments.

Loud sounds on every keystroke cause fatigue

Don't play audio on every keystroke. Reserve audio feedback for important submissions and actions. Constant audio is exhausting.

Bright flashes are an accessibility hazard

Avoid bright flashes as they can trigger seizures. This is an accessibility issue that should be tested before release.

Over-animation causes fatigue in long sessions

Don't over-animate. Subtle feedback is better than flashy animations, especially for games played in long sessions. Fatigue from constant animation degrades the experience.

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