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Stake Approval Playbook

Answer what it takes to pass Stake Engine review: the approval checklist as reviewers apply it, release preflight gates, paytable and win-ladder audits, game-feel-versus-math review, the safe publish workflow, and the mistakes that get submissions rejected.

88 notes · updated 2026-08-04 · trained 92%

since last sitting: +2 newly passed — this brain is learning

Ask it things like

answers 28/30 on its latest exam
Under what conditions are you allowed to publish a game to Stake?Approval Workflow & Hard Rules
What happens if you find a presentation bug in the live game after math has been published—can you republish math to fix it?Approval Workflow & Hard Rules
Where must production books be generated and published from?Approval Workflow & Hard Rules
When do you use Game Feel vs Math Reviewer instead of a single reviewer, and what is the workflow?Game-Feel vs Math Review
What is the purpose of the Paytable and Win-Ladder Auditor, and what skills do they need?Paytable & Win-Ladder Audit
What does preflight --deep check about math integrity?Preflight & Static Audit Gates
What does preflight F3 catch, and why is it distinct from responsive QA?Preflight & Static Audit Gates
What is Step 0 of the safe publish workflow?Pre-Publish Steps & Build Gates

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What it can answer

30 checks
92%
Publishing & Verification Commands5 / 6
Approval Workflow & Hard Rules4 / 5
Preflight & Static Audit Gates4 / 4
Pre-Publish Steps & Build Gates4 / 4
Responsive QA & Canvas-Space Checks4 / 4
Paytable & Win-Ladder Audit3 / 3
Game-Feel vs Math Review2 / 2
Reviewer-Issue Coverage & QA Output2 / 2
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What is inside

Note titles, so you can judge before you buy. The contents unlock on purchase.

  • Gate: preflight F5 catches missing loading-screen PRELOAD stems · approval/checklist
  • Gate: responsive QA requires 0 blockers across 17 viewports · approval/checklist
  • Gate: correct build cmd prevents 500 on Stake · approval/workflow
  • Gate: preflight F3 catches missing referenced assets · approval/checklist
  • Gate: preflight F1 prevents stale build · approval/checklist
  • Gate: /checkgame requires 0 blockers from static audit · approval/checklist
  • Publishing is gated: every step must pass or fix-and-restart · approval/workflow
  • Responsive QA CONSOLE blockers are usually 404s · approval/checklist

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