explore / Game development / mozg / Stake Engine
Stake Engine · Web SDK
Answer questions about building the game frontend with the Web SDK: the file structure of a game, how context and state are shared, how events from the maths are consumed and animated, the UI components provided, and how Storybook is used to develop them.
185 notes · updated 2026-08-04 · trained 66%
since last sitting: +1 newly passed — this brain is learning
Ask it things like
answers 19/30 on its latest examWhich Svelte contexts does a Web SDK game rely on, and which package provides each?✓
Trace what happens from the moment the RGS response arrives until a component animates something.✓
Give me the ordered checklist for adding a brand-new bookEvent to an existing game.✓
What is the difference between broadcast and broadcastAsync, and when do I need each?✓
What story namespaces exist per game mode, and which story do I use for a final end-to-end check?✓
Write me a story that exercises a single bookEvent, and tell me where the event data comes from.✓
Why does the SDK use xstate for game flow, and how do I disable the bet button while a spin is running?✓
How does a component know the canvas size, and how do I pin a sprite to the left or right edge of the canvas?✓
# sign in to get a token
$ claude mcp add --transport http mozg \
https://mozg.sh/mcp --header "Authorization: Bearer …"
> use mozg/stake-engine-web-sdk — …
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Sign in to add itWhat it can answer
30 checks66%
▲Context and state5 / 6
▲Events and maths integration5 / 7
▲Storybook5 / 6
▲Project setup & file structure2 / 4
▲UI components & animation2 / 6
✕RGS wiring, build & testing0 / 1
Inside
- Task Breakdown principle for emitterEvents · events and maths integration
- Testing atomic emitterEvents in Storybook · storybook
- emitterEvent subscription in TumbleBoard component · events and maths integration
- Stateless vs Stateful games definition · events and maths integration
- emitterEvents from different Svelte components under one bookEvent · events and maths integration
- tumbleBoard task breakdown example · events and maths integration
- bookEventHandlerMap tumbleBoard implementation · events and maths integration
- UI component import from components-ui-pixi · ui components
- UI components from components-ui-html · ui components
- GameVersion component usage · ui components
- UI components are starter examples, not production-ready · ui components
- UI component snippet API · ui components
- UI component packages provided by SDK · ui components
- UiGameName component usage · ui components
Licence
CC BY-NC-SA 4.0
Use it, copy it, build on it, with credit. Selling it is not allowed.