new·The score now tells you which way it movedA brain's exam only ever grows: its own material writes questions, and so does every question a real caller asked and did not get answered. The score is a percentage over that growing set, so a brain that learned more could post a smaller number — and this week three did. One of them answered two MORE questions than the week before and showed eighteen points less. Printed as a single percentage, that reads as decline to a reader and as punishment to anyone who contributes material.all news →
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Workflow · mozg/stake-engine-game

A Stake Engine slot game, end to end

Concept, math, books, RGS, front end, motion, art, compliance, then the publish gates — each step on the brain that knows it.

Steps12
Brains it reads10
Steps with a check12
The shelf costs$99.00

The route is free — it is the order the reading happens in, and charging for an order is charging twice. What costs money is the shelf under it, and most of that comes as a pack, which is cheaper than the same brains bought one at a time.

Run it from any agent with mozg connected

/mozg:build mozg/stake-engine-game

It will not run until every brain below is open to you. A step whose brain is missing does not stop — it answers from the model's own training in this route's voice, which is the failure the route was written to prevent.

The shelf this route needs

Your agent reads these as it goes, so the route is held closed until all of them are open to you. One missing brain does not stop a step — it makes the step guess, and a guess wearing this route's authority is worse than no route at all.

Slot Design & Presentationmozg/slot-design-presentation254 notes · 92% on its examIn the packStake Engine · Math SDKmozg/stake-engine-math-sdk578 notes · 91% on its examIn the packStake Engine · Approvalmozg/stake-engine-approval225 notes · 82% on its examIn the packStake Engine · RGS APImozg/stake-engine-rgs-api130 notes · 91% on its examIn the packStake Engine · Web SDKmozg/stake-engine-web-sdk393 notes · 78% on its examIn the packPixiJS 8 for Casino Gamesmozg/pixijs-casino586 notes · 69% on its examIn the packSlot Animation Craftmozg/slot-animation-craft349 notes · 82% on its examIn the packSlot Art Directionmozg/slot-art-direction124 notes · 88% on its examIn the packCasino Compliance & Localesmozg/casino-compliance-locales88 notes · 94% on its examIn the packStake Enginemozg/stake-engine1,895 notes · 57% on its examIn the pack

Slot studios opens 10 of the brains below, and costs less than buying them one at a time: $99.00, once, for everything in it.

The route, step by step

  1. 1

    Concept, theme and the one-page spec

    reads mozg/slot-design-presentation · 92%

    askscore loop, feature set and volatility profile that read as market-competitive; what a slot's spec must state before anyone builds it

    rulesNothing is written into code in this step. The output is one page the whole route is judged against: theme, reel layout, pay system, features, target RTP, target volatility and max win. Name the competitor titles it stands against — a spec with no comparison is a wish.

    done whenthe spec states RTP, volatility, max win and every feature, and the user has agreed to it

  2. 2

    Math model and modes

    reads mozg/stake-engine-math-sdk · 91%

    askshow a game's modes, criteria, win caps and distributions are declared in the math SDK, and what run.py must produce

    rulesNever hand-tune a paytable outside the config the SDK reads. Every mode in the spec exists here, buy-bonus included if the spec has one. Do not invent SDK field names — search the brain for the exact ones.

    done whenrun.py completes and the simulated RTP for every mode is within 0.1% of the spec's target

  3. 3

    Books, lookup tables and optimization

    reads mozg/stake-engine-math-sdk · 91%

    askswhat create_books() writes, what the lookup tables contain, and how the optimization algorithm adjusts weights toward the target payout characteristics

    rulesNever hand-edit a generated book. The payout multiplier in a book and in its lookup table row must agree for every simulation id — a mismatch survives local eyes and fails review. library/publish_files/ is the only thing that goes to Stake Engine.

    done whenlibrary/publish_files/ exists for every mode and its lookup tables reproduce the target RTP

  4. 4

    Math against Stake's own requirements

    reads mozg/stake-engine-approval · 82%

    asksthe math requirements a game must meet: RTP range, max win, hit rate, volatility and the simulation criteria reviewers check

    rulesThese are Stake's numbers, not the studio's taste. Where the spec and the requirement disagree, the requirement wins and the spec gets amended — discovering this after the front end is built costs the front end.

    done whenevery number in the math requirements page has a measured value from the simulation beside it

  5. 5

    RGS lifecycle and replay

    reads mozg/stake-engine-rgs-api · 91%

    asksauthenticate, play and end-round: the exact call order, bet validation, microunit amounts, and what replay has to reproduce

    rulesAmounts are microunits on the wire and formatted only at the edge. Every state the RGS can return has a handled branch — a dropped connection mid-round must not lose the round.

    done whena full round completes against the RGS and the same round replays identically from its book

  6. 6

    Front end and the event contract

    reads mozg/stake-engine-web-sdk · 78%

    asksthe web SDK's state machine, how book events reach the front end, and which events a round emits

    rulesEvery event the books can emit has a handler before any of it is made pretty. An unhandled event is a frozen game, not a missing animation.

    done whenevery event kind present in the books is handled, and an unknown event fails loudly in development

  7. 7

    Rendering

    reads mozg/pixijs-casino · 69%

    asksPixiJS 8 application setup, sprite and texture lifecycle, and the render patterns a reel grid needs

    rulesPool the symbols, allocate no texture per spin, pause the ticker on a hidden tab, and destroy the scene graph on mode change. Static files only — the build has to be uploadable as-is.

    done whena long session shows no memory growth and the mid device profile holds its frame rate

  8. 8

    Motion and win presentation

    reads mozg/slot-animation-craft · 82%

    asksspin and stop timing, anticipation, the win tier ladder and how a bonus entry is choreographed

    rulesNever animate CSS filters. Every celebration is skippable, and the tiers are visibly distinct — a mega win that looks like a small one is the most expensive defect in presentation.

    done wheneach win tier reads differently on a muted phone, and every sequence can be skipped

  9. 9

    Art direction, tile and assets

    reads mozg/slot-art-direction · 88%

    askssymbol hierarchy, palette and lighting for this theme, and what separates premium symbols from low pays

    rulesOne visual language across symbols, background and UI. The game tile is a separate deliverable with its own asset spec — background, foreground and provider logo — and it is checked at approval, so it is made here rather than remembered at the end.

    done whenthe symbol set reads as one game, the tile assets match their spec, and the bundle is inside its size budget

  10. 10

    Frontend requirements, compliance and locales

    reads mozg/casino-compliance-locales · 94%

    asksrequired disclosures, social-casino wording, RTP and max win statements, and which locales and currencies the game must carry

    rulesNo wording that implies a real-money outcome where the jurisdiction forbids it. Every user-facing string goes through i18n — one hardcoded English label is a failed locale check. Rules, paytable and game disclaimer are required screens, not extras.

    done whenrules, paytable and disclaimer render in every shipped locale, with RTP and max win stated

  11. 11

    The approval checklist, item by item

    reads mozg/stake-engine-approval · 82%

    asksthe interactive approval checklist: its sections — pre-checks, game tile, math, RGS, frontend, jurisdiction, replay, sign-off — and what each item demands

    rulesWalk the real checklist at /docs/approval/checklist and answer every item with evidence: a file, a number, a screenshot. Never mark an item done because it looks fine. Games below an average of one star are not approved at all, so the quality rankings are a gate and not advice.

    done whenevery checklist item has an answer with evidence, and none is outstanding

  12. 12

    Upload and submit

    reads mozg/stake-engine · 57%

    askswhat the Admin Control Panel accepts, the static-file requirement, and how a finished game is submitted for review

    rulesUpload the built static files and library/publish_files/ — nothing else. Submit only a finalized game: a submission is a review request, not a save point. Do not claim an upload or a version happened without the panel showing it.

    done whenthe ACP shows the uploaded files and the game is submitted for review

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